Skip to main content

Plague Inc. creator surprise releases a more ‘optimistic’ game

A map in After Inc. Buildings are placed along green grass and a river. There are zombie targets along the road.
Ndemic Creations

The developer of pandemic simulator game Plague Inc. is headed in a slightly new direction for his next game. After Inc., which was surprisingly released Friday for iOS and Android, is about rebuilding after an apocalypse instead of causing one.

After Inc. is described as part 4X strategy game and part city builder. You build settlements in the wake of a zombie apocalypse and have to rebuild humanity while also surviving zombie attacks. This involves gathering resources and working your way through different rounds to unlock more tools.

Recommended Videos

This is a big change from Plague Inc., both in terms of mechanics but also themes. Plague Inc. was about spreading a pandemic with the goal to infect the entire world, which hits a bit close to home after the COVID-19 pandemic.

“I’ve tried to make a more happy and optimistic game this time,” designer James Vaughan told Gamefile about After Inc. “The world is lush and beautiful. The survivors have endured hardships but they are alive and able to rebuild. Only downside is the zombies, but [that’s] nothing that can’t be solved with some nails stuck in a cricket bat!”

After Inc. is also set to come to Steam as After Inc.: Revival in early access next year so Ndemic Creations can ensure the campaign is feature complete and test more content. You can wishlist it in the meantime.

Ndemic’s most famous and successful game is Plague Inc., a pandemic spreading simulator where you strategically work to increase the transmission rate of potentially deadly pathogen. While it’s an engaging game filled with surprising depth, it’s also been used as a tool for studying how diseases can become endemic, and has been recognized by the CDC.

It had been out for almost a decade by the time the COVID-19 pandemic hit, which led to a huge popularity surge, especially in China where it was installed around 2.2 million times in just a couple of months in early 2020. It was eventually removed from the Apple App Store. As of this writing, Vaughan says it’s reached 190 million players.

“Plague Inc. has been out for eight years now and whenever there is an outbreak of disease we see an increase in players, as people seek to find out more about how diseases spread and to understand the complexities of viral outbreaks,” Vaughan wrote on Ndemic’s blog in 2020. In 2021, Ndemic teamed up with the World Heath Organization for a public awareness campaign to inform people how to remain healthy and avoid infection during a pandemic.

In the wake of COVID-19, Ndemic even released a free new mode in Plague Inc. called Save the World where you have to fight a pathogen as it spreads.

Carli Velocci
Carli is a technology, culture, and games editor and journalist. They were the Gaming Lead and Copy Chief at Windows Central…
Code Vein 2 features more weapons, a motorcycle, and even some time travel
Heroes face down a boss with a bell in Code Vein 2.

When the first Code Vein launched in 2019, the Soulslike genre was wide open. There had been plenty of attempts made to build on FromSoftware’s popular action RPGs, but the field was so slim that the idea of a Soulslike with an anime aesthetic felt entirely unique. That’s not so much the case in 2025, a year that has already brought us The First Berserker: Khazan, which means that the upcoming Code Vein 2 will need to work twice as hard to stand out this time around.

How is Bandai Namco approaching that task? By doubling down on everything that made the first Code Vein a cult hit. Following its reveal at Summer Game Fest last week, Digital Trends got more detail on the upcoming Soulslike. Bandai Namco showed us a larger sequel with new combat systems, a more robust character creation suite, and even a bit of time travel. All of those upgrades look to pump Code Vein 2 up and help it stand out in a more crowded landscape.

Read more
Epic Games brings down the hammer on Fortnite cheat makers
Fortnite Star Wars Visitor with Lightsaber

Epic Games has filed a new lawsuit against cheat makers Sincey Cheats and Vanta Cheats, citing both violations of Epic's terms in Fortnite and alleging that the defendants fraudulently impersonated Epic Games in an attempt to revoke the takedown of several YouTube videos. While lawsuits against cheat makers are nothing new (Bungie, Activision, Ubisoft, and Tencent Games have all previously filed lawsuits against distributors), impersonating an Epic employee is unusual.

The lawsuit targets not only the creators of these tools but also groups that resold the software. The cheats allowed players to see through walls and use auto-aim against opponents, rendering in-game cover meaningless and ensuring that every bullet hit its mark. According to Epic Games, Sincey Cheats — also known as Ediz Atas — has created and sold cheat software since January 2023.

Read more
Pragmata is a game from a bygone era, and that era rules
A man in a spacesuit holds a gun in Pragmata.

Most modern big-budget games don't have the most complicated sales pitches these days. Assassin's Creed Shadows? It's an open-world action-adventure game with stealth. Doom: The Dark Ages? It's a first-person shooter with some extra melee combat. The First Berserker: Khazan? Soulslike. They all have elevator pitches that are easy to boil down to a quick genre descriptor. Capcom's Pragmata, on the other hand, is the rare modern AAA project that will make you sound like you're making a game up when describing it.

I know that feeling firsthand because it was playable for the first time at this year's Summer Game Fest. I had a demo scheduled for it on day two of the event, but those who played it before me kept hyping it up to me. I asked what it is, expecting a reply like "it's a third-person sci-fi shooter." Instead, I was given a sales pitch about how I had to do puzzles in order to shoot. I couldn't even picture what that looked like from the description, and that's exactly what makes Pragmata special. It is a throwback to a specific kind of early 2010s action game that is built around a wild idea that you need to try to truly appreciate.

Read more